Benchmarking Rumble! The 780ti 3G vs the 980ti 6G — both EVGA Classifies, who will win???

head2head_sm

Ok, so we know who will win card on card, but what about in SLI?
The extra memory is going to make scaling possible, rendering at much higher resolutions (4k? 5k?) and then scaling down for the display resolution of the monitor. Since my monitor was one of the earlier 120hz ones, I’m stuck with 1920 x 1080 but the 2 780ti in SLI have been MORE than enough, except… in VRAM. I am only now feeling the pinch with the draw distance of GTA V being the first indication.

I regularly get upwards of 100fps with games cranked, and that means a lot. I really enjoy a smooth smooth picture, no cachunking, no tearing. So while we’re waiting for the ebay auction to complete, I’m going to collect some numbers from the current record holders who have served me so well.

So without further ado, lets see those numbers!

Round 1!
SLI 780ti baseline:
Steam: 3DMark Advanced:

2 x 780ti in SLI Firestrike Extreme

2 x 780ti in SLI Firestrike Extreme

FireStrike 1.1: 16764
with NVIDIA GeForce GTX 780 Ti(2x) and Intel Core i7-4790S Processor

Graphics Score 24579
Physics Score 10630
Combined Score 6655

SkyDriver 1.0: 34289 
with NVIDIA GeForce GTX 780 Ti(2x) and Intel Core i7-4790S Processor

Graphics Score 81962
Physics Score 9831
Combined Score 21031

CloudGate 1.1 27769
with NVIDIA GeForce GTX 780 Ti(2x) and Intel Core i7-4790S Processor

Graphics Score 143663
Physics Score 7263

FireStrike Extreme 1.1: 9443
with NVIDIA GeForce GTX 780 Ti(2x) and Intel Core i7-4790S Processor

Graphics Score 11009
Physics Score 10415
Combined Score 4281

FireStrike ULTRA 1.1 2816
with NVIDIA GeForce GTX 780 Ti(2x) and Intel Core i7-4790S Processor

Graphics Score 2496
Physics Score 10379
Combined Score 2491

GTA V

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 10.660025, 118.299408, 103.186417
Pass 1, 69.824532, 133.603973, 108.100731
Pass 2, 15.719618, 126.559082, 100.889687
Pass 3, 83.308815, 121.072289, 108.246727
Pass 4, 8.386305, 165.370010, 101.946068
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 8.453128, 93.808411, 9.691198
Pass 1, 7.484807, 14.321614, 9.250631
Pass 2, 7.901448, 63.614777, 9.911816
Pass 3, 8.259528, 12.003531, 9.238154
Pass 4, 6.047046, 119.242027, 9.809108

Frames under 16ms (for 60fps):
Pass 0: 952/959 frames (99.27%)
Pass 1: 1018/1018 frames (100.00%)
Pass 2: 924/931 frames (99.25%)
Pass 3: 1022/1022 frames (100.00%)
Pass 4: 11525/11601 frames (99.34%)

Frames under 33ms (for 30fps):
Pass 0: 957/959 frames (99.79%)
Pass 1: 1018/1018 frames (100.00%)
Pass 2: 929/931 frames (99.79%)
Pass 3: 1022/1022 frames (100.00%)
Pass 4: 11595/11601 frames (99.95%)

Percentiles in ms for pass 0
50%, 9.00
75%, 10.00
80%, 10.00
85%, 10.00
90%, 10.00
91%, 11.00
92%, 11.00
93%, 11.00
94%, 11.00
95%, 11.00
96%, 11.00
97%, 11.00
98%, 12.00
99%, 13.00

Percentiles in ms for pass 1
50%, 9.00
75%, 9.00
80%, 9.00
85%, 9.00
90%, 10.00
91%, 10.00
92%, 10.00
93%, 10.00
94%, 10.00
95%, 10.00
96%, 10.00
97%, 11.00
98%, 11.00
99%, 11.00

Percentiles in ms for pass 2
50%, 9.00
75%, 11.00
80%, 11.00
85%, 11.00
90%, 12.00
91%, 12.00
92%, 12.00
93%, 12.00
94%, 12.00
95%, 12.00
96%, 12.00
97%, 12.00
98%, 13.00
99%, 13.00

Percentiles in ms for pass 3
50%, 9.00
75%, 9.00
80%, 9.00
85%, 9.00
90%, 10.00
91%, 10.00
92%, 10.00
93%, 10.00
94%, 10.00
95%, 10.00
96%, 10.00
97%, 10.00
98%, 11.00
99%, 11.00

Percentiles in ms for pass 4
50%, 9.00
75%, 10.00
80%, 11.00
85%, 11.00
90%, 12.00
91%, 12.00
92%, 12.00
93%, 12.00
94%, 12.00
95%, 13.00
96%, 13.00
97%, 13.00
98%, 14.00
99%, 15.00

=== SYSTEM ===
Windows 10 Pro 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Core(TM) i7-4790S CPU @ 3.20GHz (8 CPUs), ~3.2GHz
32768MB RAM
NVIDIA GeForce GTX 780 Ti , 6259MB, Driver Version 358.50
Graphics Card Vendor Id 0x10de with Device ID 0x100a

=== SETTINGS ===
Display: 1920×1080 (FullScreen) @ 109Hz VSync ON
Tessellation: 3
LodScale: 1.000000
PedLodBias: 0.200000
VehicleLodBias: 0.000000
ShadowQuality: 2
ReflectionQuality: 2
ReflectionMSAA: 4
SSAO: 2
AnisotropicFiltering: 16
MSAA: 0
MSAAFragments: 0
MSAAQuality: 0
SamplingMode: 0
TextureQuality: 2
ParticleQuality: 2
WaterQuality: 2
GrassQuality: 2
ShaderQuality: 2
Shadow_SoftShadows: 3
UltraShadows_Enabled: false
Shadow_ParticleShadows: true
Shadow_Distance: 1.000000
Shadow_LongShadows: false
Shadow_SplitZStart: 0.930000
Shadow_SplitZEnd: 0.890000
Shadow_aircraftExpWeight: 0.990000
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: true
TXAA_Enabled: false
Lighting_FogVolumes: true
Shader_SSA: true
DX_Version: 2
CityDensity: 1.000000
PedVarietyMultiplier: 1.000000
VehicleVarietyMultiplier: 1.000000
PostFX: 2
DoF: true
HdStreamingInFlight: false
MaxLodScale: 0.000000
MotionBlurStrength: 0.000000

1. Dirt Rally (capture data from a replay?)
a. 8xMSAA

Settings


Results

b. 16xQMSAA

Settings


Results

2. Metro 2033 Redux
No AA:
/Documents/4A%20Games/Metro%20Redux/Benchmark/2015.11.21%2016-44-18/metro_report.html

AA:
/Documents/4A%20Games/Metro%20Redux/Benchmark/2015.11.21%2016-47-28/metro_report.html

3. Tomb Raider
Ansiotroptic 4x – FXAA:

Ansiotropic 4x – 4xMSAA
Couldn’t do it – froze

2/10/2016
This is long overdue for an update! Here comes part 2!

This entry was posted in 2015, consumerism, games, graphics, hardware, SLi, technology, Windows10 and tagged , , , , , , , . Bookmark the permalink.

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