Video: BioShock Infinite – False Shepherd Trailer and PC Graphics

False Shepherd TrailerBioShockI-preview

It’s cute they use the console graphics for the trailer, just makes me whet even more for it on PC. I relish a good story, good graphics, mechanics, and voice acting and await this game with baited breath.

Chris Kline technical director at Irrational Games:

“Playing the PC version on Medium settings is fairly close to the console version, though higher quality in a few areas. As you go up from there to the High, Very High, and Ultra settings the difference is enormous.

The PC version ships on three discs, as opposed to one for consoles, to accommodate the higher-resolution content we provide for the PC. This really stands out when you play on the higher detail settings and higher resolutions that the PC allows. Irrational Games is known for all the detail we put into our worlds and the higher detail settings available on PC give us even more to work with.

Higher-end PC settings also activate on higher-quality versions of many of our core rendering features. For example, we show more objects and particles at longer distances and greater detail. We use a higher-precision color buffer for improved scene quality. Textures stream in more quickly, and we use higher quality texture filtering. More objects cast shadows, shadows are higher-resolution and blend more smoothly into the scene.

Though you only need DX10 hardware to play, if you have DX11 hardware you’ll be able to turn on high-end PC-only features like Contact Hardening Shadows, High Definition Ambient Occlusion, and Diffusion Depth of Field. In particular, the HDAO and DDoF will take full advantage of the DX11 Compute Shader capability in high-end hardware, and our FXAA implementation is optimized for Shader Model 5.”

…and I’ll leave you with this interview with Bill Gardner for some graphics previews and tech info:

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